Part of the charm of the STALKER games is how each new one included some kind of import of new graphics tech, or how they randomly spoke Russian, or how it was brutally difficult at times, judging by Bethesdas post Morrowind track-record none of these things would be kept in the sequel. I just have absolutely no faith in that they would adapt and stay true to the previous stalker games style and gameplay. #S.t.a.l.k.e.r. 2 canceled fullI love Skyrim and Morrowind and Fallout 3 was just fine, but STALKER is a completely different beast and having Bethesda go and "streamline" it and chock it full of uncanny animations(not saying STALKER had anything mindblowing on that front.) would be completely awful.īethesda can make great games, difficulty is not one of their fortes however, neither is atmosphere, imo. #S.t.a.l.k.e.r. 2 canceled PatchIn other words, before saying that Beth will 'fail' with STALKER, remember that STALKER has kinda the same history as Fallout, as in half of the bugs weren't fixed until someone released a small 200KB patch to fix the shadows, and most likely the game can only improve later on, if another company with a fresh set of eyes takes a look at it.Īm I saying that STALKER or the old FO games were bad? No, but they're sure as hell weren't the gems people claim them to be, they only stand out due to nostalgia and because they did something 'cool' during their time. It doesn't help also that the entire system of the games was broken, you do one quest, you better do it at a certain time after having spoken a certain amount of times to certain people, or else you won't be able to get part 2 of the quest. Plus, lack of consistency across the game in terms of questing, quality and voice work was also breaking, not to mention all those nifty 'fun' elements people talk about such as how with 1 IQ everyone would threat you like a brute with certain penalties applied, are infact far and apart at most, you could progress through the game easily, same with most modern RPG games. Maybe or maybe not, all I know is that for all the 'Praise' Fallout 1 and 2 got, they sure as hell were not only buggy games that the community had to fix, but alot of variables also didn't make sense.
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